Transcript title
Digital Games Culture
Credits
4
Grading mode
Standard letter grades
Total contact hours
40
Lecture hours
40
Recommended preparation
WR 121Z.
Course Description
Examines digital games through an academic socio-cultural lens, identifying key elements of evolving game studies theory, which considers digital game design, digital games play and digital games as a cultural practice that, in addition to play/entertainment, offers a new and developing medium for story-telling and learning.
Course learning outcomes
1. Identify primary digital game types and their basic characteristics.
2. Become familiar with significant moments, events, and developments in digital games history.
3. Become familiar with significant entities—individuals, associations, organizations, publications—in the digital games culture ecosystem: Designer, Player, Critic, Theorist.
4. Establish a vocabulary for and think critically about game design and game criticism.
5. Become familiar with current theoretical approaches of study taken relative to digital games, most specifically the ludology versus narratology debate.
6. Become familiar with the debate about whether games qualify as art and think critically and draw conclusions about this debate based on a recent gameplay experience.
7. Identify and assess the credibility of controversial issues society often associates with digital games culture.
General education/Related instruction lists