Transcript title
Creative Applications of Math
Credits
4
Grading mode
Standard letter grades
Total contact hours
40
Lecture hours
40
Prerequisites
MTH 015 (or higher) or minimum placement Math Level 7.
Course Description
Explores real-world applications of mathematical concepts in art and design. Includes measurements, geometry, scaling, statistics and budgeting through art and design projects. Emphasize skills needed to plan, build, price, and communicate creative ideas with accuracy and confidence.
Course learning outcomes
1. Apply geometry and trigonometry to solve art and design problems.
2. Convert units of measure used in digital art.
3. Use measurements, ratios, scaling, and coordinate systems to develop visually compelling and mathematically accurate artwork.
4. Create visualizations of data to communicate clearly and concisely with a target audience.
5. Calculate costs, pricing, and financial metrics for art and design production.
Content outline
- Geometry and trigonometry in art and design
- Ratios, proportions and scaling
- Units of measure: pixels, picas, points, metric and U.S. customary
- Coordinate systems and grids
- Graphs, charts and color models
- Time calculations, frames and motion paths
- Pricing, markup and taxes
Required materials
Students will need to provide specific materials used in this course; please see the syllabus for a detailed list.
General education/Related instruction lists