Transcript title
3-D Animation: Modeling II
Credits
4
Grading mode
Standard letter grades
Total contact hours
50
Lecture hours
30
Other hours
20
Prerequisites
ART 114AM.
Recommended preparation
ART 101AM; ART 213AM.
Course Description
Builds on technical skills gained in ART 114AM. Examines organic modeling techniques and rigging for animation. Explores sculpting and deformation workflows, addressing topological and texturing considerations. Introduces rigging hierarchies and techniques to prepare characters and props for digital animation. Repeatable for credit.
Course learning outcomes
1. Create organic soft-surface models through effective manipulation of geometry components.
2. Strategize complex 3D model assembly using advanced toolsets.\\n
3. Optimize topology for deformation and texturing.
4. Develop control hierarchies to rig models.
5. Implement file management and scene assembly used in collaborative industry production environments.
6. Use media-specific terminology to receive and provide feedback.
Content outline
- Hard-surface and soft-surface modeling.
- Sculpting: Interface and brush system.
- Model topology.
- Deformation modifiers.
- Prop and character rigging fundamentals.
- File and asset organization for iterative improvements and collaborative workflows.
- Constructive critique, giving and receiving feedback between instructor and classmates.
Required materials
Students will need to provide specific materials used in this course, which may include textbook or other course reading documents; please see the syllabus for a detailed list.
General education/Related instruction lists